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US Government Projects on Virtual Worlds

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Paulette Robinson gave a quick paced talk at the Training for Success Series and explained the ways US Federal Government uses Virtual Worlds to save on travel expenses, utilize presence for cross-agency collaboration and have a meaningful impact on fields such as health-care, operations [...]

Gamification of Training

Professor Karl Kapp presented at the latest Train for Success session his new book, “The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction.” During the presentation Professor Kapp provided useful tips on why, when and how to design online instruction that leverages the best elements of online games to [...]

IBM Inclusive Leadership Training in Second Life

Representatives from IBM’s Center for Advanced Learning walk us through a highly interactive virtual worlds class enabling managers to learn about inclusive leadership and practice new skills.
The walkthrough in the Learning Commons island in Second Life was led by Laura Solomon, IBM Leadership Development, Global Design Team and Amy Groves, [...]

Engagement, Achievement and Performance in Virtual Worlds

Dr. Karen Cooper, Research Scientist for Naval Air Systems Command, presents the findings of her research on Engagement, Achievement and Performance in Virtual Worlds at the Train for Success session, Second Life, February 2nd 2012.
More information about Dr. Karen Cooper’s PhD research «Go with the flow»:
http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA514681
http://etd.fcla.edu/CF/CFE0002877/Cooper_Karen_E_200912_PhD.pdf
More information about Train for Success sessions: http://www.facebook.com/TrainForSuccess

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What can Virtual Worlds do for People with Disabilities

Check out Simon Stevens‘ inspring story. Simon is a consultant who uses Virtual Worlds and specifically Second Life to enhance the life of people with disabilities. He has also been a successful entrepreneur running the club wheelies.

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Ετικέτες: business, disability, second life, T4S

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Game design with limited resources

Lucas Blair shares interesting tips and concepts about serious game creation such as one-page design that are useful for other contexts as well.

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Ετικέτες: game-based learning, gamifcation, T4S

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Duke corporate augmented education

Steve Mahaley demonstrates in a lively Training for Success session the innovative incorporation of mobile technologies in distance & blended learning activities of the Duke Corporate Education.

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Ετικέτες: blended, business, elearning, mobile, T4S

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Immersive collaborative learning: Project Persephone

Nuket Savaskan Nowlan, web.alive development community manager and founder of 3D Virtual Crafting  along with Nursing Professors Eleanor Riesen and Michelle Morley from the Faculty of Health, Public Safety and Community Studies at Algonquin College in Ottawa, Ontario present how Algonquin College used web.alive [...]

Cisco Learning Games

Jerry Bush, Program Manager at Cisco Certifications, presented at the Training for Success sessions series how Cisco develops learning games to engage, motivate learners and accelerate their learning and preparation for the certification exam.

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Ετικέτες: cisco, games, gamifcation, T4S, Virtual Worlds

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Gamification of the Enterprise

Gamers today spend more than 20 hours per week in average next to job, family etc. working really hard. How can we tap this potential and motivation in the workplace?
SAP’s Head of the Global Gamification Initiative, Mario Herger, discussed at the recent Train for Success meeting in Second Life the software giant’s activities [...]